D&D 5e FFT: Jobs 8
Job Creation 8
Welcome to Part 8 of Job Builds
Today we're going to take a look at how to do the Dark Knight job for 5e, using Paladin to do so.
Dark Knight
Unlike the other art I've used, which all comes from the actual game and its concept art, this one is an excellent piece of fanart made by Kajusx. His deviantart appears to have been deactivated, but you can find much of his other work on Pinterest, here
Premise — As Established last post, The Dark Knight is a Mageknight (Gish with heavy armor and access to Knightly Weapons) who fights dirty and has a selfish, mercenary, or evil theme.
Core Gameplay Abilities — Magic, Good Melee Combat, Plate Armor, Knight Weapons, Lifedrain, Mana Drain
Premise — We reviewed stuff last week, and this week we're going to see how we can make it out of Paladin. I'll reiterate last week's evaluation of Paladin, below.
Class/Subclass Options
Paladin — Good Proficiencies.
- Divine Sense: Detect strongly aligned beings and consecrated/desecrated objects/places. Eh. Not terribly useful in an human focused campaign, but its alright. He could detect the few undead and zombies that are in the setting.
- Lay on Hands: Healing and curing disease/poison. Bad fit, unfortunately.
- Divine Smite: Change the damage type (Probably Necrotic) and who you get extra damage against and it works out better.
- Spells The spell-list isn't perfect. It's got a lot of healing, white-mage-type-stuff. Could use an overhaul.
- Fighting Style Some of them work. Maybe changing up the list would be worthwhile.
- Divine Health Sure.
- Extra Attack Absolutely.
- Aura of Protection Sure.
- Aura of Courage Sure.
- Improved Divine Smite Sure, but change the damage type as per Divine Smite.
- Cleansing Touch The flavor doesn't fit super well. Would work better if you could end beneficial spells on enemies.
Oath of Conquest Paladin — One of the Better fits
- Oath: Not Terrible
- Oath Spells: All of these are a good fit thematically, though no Lifedrain or Manadrain.
- Conquering Strike: Awesome
- Guided Strike: Awesome
- Aura of Conquest: More Awesome
- Implacable Spirit: I like it.
- Invincible Conquerer: Sure why not
Oath of Treachery Paladin — A mediocre fit with a couple iconic abilities.
- Oath: N/A
- Oath Spells: Not great.
- Conjure Duplicate: Eh
- Poison Strike: Sure
- Aura of Treachery: Sure
- Blackguard's Escape: 100%. This happens in the cutscenes all the time.
- Icon of Deceit: Sure
Oath of Vengeance Paladin — A decent but imperfect fit.
- Oath: Eh. Too Vigilante.
- Oath Spells: These are a damn good fit, thematically. Still no Lifedrain or Manadrain though.
- Abjure Enemy: Fear + Slow
- Vow of Enmity: Sure, this fits.
- Relentless Avenger: This is neat
- Soul of Vengeance: Eh.
- Avenging Angel: Nope
Oath of the Crown Paladin — A terrible fit.
- Oath: No, Not for Dark Knight.
- Oath Spells: No, not really.
- Champion Challenge: Not really.
- Turn the Tide: No.
- Divine Allegiance: No
- Unyielding Spirit: Sure.
- Exalted Champion: Nope
Oathbreaker Paladin — A Decent Fit
- Oath: N/A.
- Oath Spells: Sure, good fit.
- Control Undead: Yeah, thats cool.
- Dreadful Aspect: Not so much.
- Aura of Hate: This is good.
- Supernatural Resistance: Sure.
- Dread Lord: This is cool.
ZenBear's Oath of Blood Paladin — Nothing we want in here.
So, here we go. [Its been brought to my attention that the spell list was on the strong side, so here it is, revised a bunch]
Dark Knight Conquerer/Treachery/Oathbreaker "Paladin"
Proficiencies
Class Features
Subclass Features
Spell List
Dark Knight "Oath" Spells:
1st Level Spells
2nd Level Spells
3rd Level Spells
4th Level Spells
5th Level Spells
Roleplay: You're in it for yourself. Your superiors (assuming you have any) likely know it, but you get the job done, and you'll do things (with discretion) that many others wouldn't even consider.
I hope you guys enjoyed reading this one, I know I enjoyed making it. It's flavorful and feels foul, tainted. A Paladin with an "evil" oath just doesn't fit the bill. Too much stuff that just doesn't fit the fluff.
So, life has gotten pretty nuts recently. As much as I'd love to continue to do 2 posts a week, it looks like I'm going to have to go down to one post a week for the next while. Expect a post next up for next Monday morning, when I'll be taking a look at how to build another Job in 5e.
— Hawkwinter
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