D&D 5e FFT: Job Analysis
Job Analysis
So, today I'm going to be dissecting the FFT Jobs, what their role is in a party, what their key abilities are, and what their fluff/concept description is. Because FFT has some overlapping abilities, and some jobs even have the same skillset but different names, or very slight differences between them, I will be grouping some things together in order to get a good overview.
In this post I'm going to make heavy use of hyperlinks to Final Fantasy Wikia (FFT), which I am making use of to write today's article.
Job/Characters | Type/Combat Role | Stats | Proficiencies | Fluff Concept/Key Abilities | Comments |
---|---|---|---|---|---|
Archer (Build) | Mundane Damage (Ranged) |
HP Avg; MP Low; PA Avg; MA Low; Ev 10%; Move 3; Jump 3; Speed 8 | Bows, Crossbows, Hats, Clothes, Shields | Ranged Soldier"Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage."
Aim, *Never Miss |
|
Arithmetician | Caster Generalist Mage |
HP Low; MP Low; PA Low; MA Low; Ev 5%; Move 3; Jump 3; Speed 3 | Poles, Tomes, Clothes, Robes | Generalist Mage"A learned warrior who uses Arithmeticks to analyze natural phenomena and pinpoint magickal attacks."
|
Arithmetician has *ALL* the spells and broken math-based unit targetting, in exchange for low damage multipliers, low speed, low HP, and low MP. If we include them, they will need to fill an altered niche. |
Assassin (Build) Lettie, Celia |
Mundane Damage (Close), Debuffs |
HP High; MP High; PA High; MA High; Evade 30%; Move 5; Jump 7; Speed 9 | Katana, Ninjato, Hats, Clothes | Assassin"A diabolical killer trained by an order of assassins to quickly dispatch enemies with Subdual Arts."
Stop, Charm, Dead, and Petrify |
The Only Assassins in FFT are boss characters. They're highly mobile and have very high stats. I'm envisioning this job as a sort of Ty Lee style Chi Blocking specialist |
Astrologer Orran Durai |
Caster Debuffs |
HP High; MP Low; PA Avg; MA Low; Evade 20%; Move 3; Jump 4; Speed 8 | Tomes, Hats, Clothes, Robes | Astrologer/Augur"A learned augur who uses Astrology to manipulate fate and sway the course of battle."
Stop, Immobilize, Disable |
Orran is the only Astrologer who shows up in the game, and only briefly. If we include this it will need expanding. |
Bard | Caster Buffs + Healing |
HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8 | Instruments, Hats, Clothes | Support Bard"A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle."
Buffs and Recovery for all allies |
|
Celebrant Zalmour, Bremondt |
Caster Healing + Debuffs |
HP Avg; MP High; PA Low; MA High; Evade 9%; Move 4; Jump 3; Speed 7 | Rods, Staves, Books, Poles, Hats, Clothes, Robes | Bishop/Inquisitor"A powerful priest celebrant selected from scores of his peers. He will stop at nothing to hunt down and exterminate heretics."
Healing + Debuffs, Variant Priest |
|
Chemist | Mundane Healing + Buffs |
HP Low; MP Avg; PA Low; MA Avg; Evade 5%; Move 3; Jump 3; Speed 8 | Knives, Guns, Hats, Clothes | Chemist/Herbalist"An expert in the use of items to recover HP or remove vexing status ailments."
Ranged Buff through "potion" use |
|
Cleric/Princess (Build) Ovelia, Alma |
Caster Buffs |
HP Low/Avg; MP Avg/High; PA Avg; MA High/Avg; Evade 18%/24%/20%; Move 4; Jump 3; Speed 8/6 | Staves, Hats, Clothes, Robes | Abbot/Nun/Friar"A true believer in the divine power of the gods, using Holy Magick to protect loved ones"
Protection Spells, Removing Debuffs |
|
Dancer | Caster Debuffs |
HP Low; MP V.Low; PA Low; MA Low; Evade 5%; Move 3; Jump 3; Speed 8 | Knives, Scarves, Hats, Clothes | Attack Bard"A warrior who dances across the battlefield, garbed in colorful raiments."
Status Effects, ability damage, and damage that hits *all* enemies. |
|
Dragonkin (Build) Reis Duelar |
Caster Damage (Close), Buffs |
HP V.High; MP V.High; PA V.High; MA V.High; Evade 7%; Move 3; Jump 3; Speed 11 | None | Dragon-Mage"Human in appearance, but descended of dragons. The blood of the Holy Dragon flows in her veins."
Breath weapons + short range support magic, Talk to Beasts |
|
Dragoon (Build) | Mundane Damage (Close) |
HP High; MP V. Low; PA High; MA V. Low; Evade 15%; Move 3; Jump 4; Speed 8 | Polearms, Helmets, Armor, Robes | Elite Lancers"A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman."
Jump |
|
Geomancer | Gish Damage (Ranged) + Debuffs |
HP High; MP High; PA High; MA High; Evade %10; Move 4; Jump 3; Speed 8 | Swords, Axes, Hats, Clothes, Robes, Shields | Terrain Mage"A warrior who uses Geomancy to control powers lying dormant in the natural terrain."
Nature Mage Terrain-based Attack+Debuff Combat Abilities. |
|
Knight (Build) Isilud Tengille [With Jump], Milleuda Folles, Argath Thadalfus, Gragoroth Levigne, Gustav Margriff |
Mundane Damage (Close) + Debuffs |
HP High; MP Avg; PA High; MA Avg; Evade 10%; Move 3; Jump 3; Speed 8 | Swords, Knight Swords, Helmets, Armor, Robes, Shields | Veteran Soldier, Ranked Officer "A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War."
Sunder and Ability Damage using your Weapons |
|
Knight, Ark Zalbaag |
Gish Damage (Close) + Debuffs |
HP High; MP High; PA High; MA High; Evade %10; Move 5; Jump 4; Speed 11 | Swords, Knight Swords, Helmets, Armor, Robes, Shields | Ability Damage Divine Knight"A warrior sworn to the service of the gods, using its Blade of Ruin to rend both body and soul."
PA/MA/MP/SP Damage |
Delita also has this Job title, but has the Temple Knight skillset. Ark Knight and Divine Knight are both Gish interpretations on the regular Knight, each having half the Knight Abilities, but as ranged magic skills. |
Knight, Dark (Build) Goffard Gaffgarion |
Gish Damage (Close) |
HP High; MP Avg; PA Avg; MA Avg; Evade %15; Move 3; Jump 3; Speed 7 | Swords, Knight Swords, Axes, Flails, Helmets, Armor, Robes, Clothes, Shields | Lifedrinking Mageknight"A fallen knight who has turned his back on the light of the gods. He leeches the souls of enemies with his Fell Sword."
HP & MP Absorption |
|
Knight, Gryphon Beowulf Cadmus, Aliste Rosenheim |
Gish Damage (Close) + Debuffs |
HP High; MP High; PA High; MA High; Evade 14%; Move 4; Jump 3; Speed 8 | Knives, Swords, Knight Swords, Helmets, Armor, Robes, Shields | Status Effect Gish Knight"A devout knight who defends the Church from heretics. Uses Spellblade techniques to strike down the enemy"
Pure Status Effect Spells |
|
Knight, Holy Agrias Oaks, Delita Heiral (Ch2), Wiegraf Folles |
Gish Damage (Close) + Debuffs |
HP High; MP High; PA High; MA High; Evade 25%; Move 3; Jump 3; Speed 6 | Swords, Knight Swords, Helmets, Armor, Robes, Shields | Paladin"Baptized in the divine light of the Church, the Holy Knight smites foes with powerful Holy Sword techniques."
"A pious knight clad in pure white armor. His untarnished soul enables him to wield a Holy Sword to smite enemies." Debuff AOE Strikes (Accurate, Small AOE, Short Ranged, Elemental Weapon Damage + Chance of Status Effect) |
|
Knight, Rune Dycedarg Beoulve |
Gish Damage (Close) + |
HP High; MP High; PA High; MA High; Evade 10%; Move 4; Jump 3; Speed 9 | Swords, Knight Swords, Helmets, Armor, Robes, Shields | Arcane Knight"An elite knight who wears armor inscribed with magick runes of ancient and mysterious power."
Defensive Magic Shield, Blast Spells, Debuff AOE Strikes |
|
Knight, Temple Folmarv Tengille, Meliadoul Tengille, Loffrey Wodring, Delita Heiral (Late Game) |
Gish Damage (Close) + Debuffs |
HP High; MP Low; PA High; MA Low; Evade 12%; Move 4; Jump 3; Speed 6 | Swords, Knight Swords, Crossbows, Polearms, Helmets, Armor, Clothes, Robes, Shields | Sunder Templar"A Knight versed in both scripture and sword, sworn to the service of the Gods."
Sunder Strikes |
Ark Knight and Divine Knight are both Gish interpretations on the regular Knight, each having half the Knight Abilities, but as ranged magic skills. |
Machinist (Build) Mustadio Bunansa, Barich Fendsor |
Mundane Damage (Ranged), Debuffs |
HP High; MP Low; PA Low; MA Low; Evade 18%; Move 3; Jump 4; Speed 10 | Guns, Hats, Clothes | Called-Shot/Debuff Marksman "An engineer working to revive lost technologies, capable of firing guns highly accurately with the Aimed Shot ability."
Immobilize/Disable/Petrify Ranged Attacks |
Low PA and MA is irrelevant to guns in FFT, which are based on nothing but the Gun's WP score. |
Mage, Black (Build) | Caster Damage (Ranged) + Debuffs |
HP Low; MP High; PA Avg; MA Avg; Evade 5%; Move 3; Jump 3; Speed 8 | Rods, Hats, Clothes, Robes | Blaster Mage "A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells."
Attack Magic, Mostly Evocation |
|
Mage, Red | Gish Damage (Melee) + Damage (Ranged), Healing, Protection |
HP Low; MP High; PA Low; MA High; Evade 5%; Move 4; Jump 2; Speed 8 | Knives, Rapiers, Hats, Clothes | Black/White Mage Gish."The Red Mage commands not only white and black magicks, but also those uniquely her own."
Blasting, Healing, Protection, Silence. |
FFTA2 Class, not FFT:WoTL Class, but it's a classic, its absence in FFT was noted, and it doesn't clash with the lore, so it's in the list as a maybe. |
Mage, Time | Caster Buffs, Debuffs |
HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8 | Staves, Hats, Clothes, Robes | Time & Space Mage "The Time Mage controls time and space. This sorcerer toys with the laws of the universe."
Haste/Slow/Stop/Don'tMove/Gravity/Float/Reflect. Move Via Teleport. |
|
Mage, White (Build) | Caster Healing |
HP Low; MP High; PA Avg; MA High; Evade 5%; Move 3; Jump 3; Speed 9 | Staves, Hats, Clothes, Robes | Priest "A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection."
Healing, "Raising", Removing Debuffs, and Protective Spells. |
|
Mediator/Orator (Build) | Caster? Debuffs |
HP Low; MP Low; PA Low; MA Average; Evade 5%; Move 3; Jump 3; Speed 8 | Guns, Knives, Hats, Clothes, Robes | Diplomat"A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons."
Diplomacy, Brave/Faith +/-, Stun, Berserk, Sleep, Negotiate |
Attacks using guns (which are stat-independent in FFT), and speechcraft (which doesnt do "damage") |
Monk (Build) | Gish Damage (Close) + Healing |
HP High; MP Low; PA High; MA Avg; Evade 20%; Move 3; Jump 4; Speed 9 | Clothes | Wuxia Monk "A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts."
Mystic Kung Fu (Aurablast, Shockwave, Doom Fist) + Burst remove debuffs, AOE heal, and revive fallen allies. |
|
Mystic (Build) | Caster Debuffs |
HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8 | Poles, Rods, Staves, Books, Hats, Clothes, Robes | Taoist Mystic "A warrior who uses the Mystic Arts to bend the forces of the cosmos to his or her will."
"Curses"(Blind, Undead, Silence, Berserk, Fear, Confusion, Paralyze, Sleep, Petrify), Remove Buffs, HP/MP Drain |
|
Ninja (Build) | Mundane Damage (Close) + Damage (Ranged) |
HP Low; MP Low; PA High; MA Avg; Evade 30%; Move 4; Jump 4; Speed 10 | Knives, Ninjato, Flails, Shuriken, Bombs, Hats, Clothes | Fantasy Ninja "A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies."
Dual Wield, Dodge AC, Ninja Vanish. |
|
Samurai Marquis Messam Elmdore de Limberry |
Gish Damage (Close) + Buff + Debuffs |
HP Low; MP High; PA High; MA Avg; Evade 20%; Move 3; Jump 3; Speed 8 | Katanas, Helmets, Armor, Robes | Burst AOE Mageknight"Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana."
Burst AOE magic. Damage, MP Damage, Debuffs(Slow, Confuse, Doom), Buffs (Protect, Shell, Regen, Haste) |
|
SkySeer/NetherSeer Rapha & Marach Galthena |
Gish Damage (Ranged), Debuffs |
HP Low/High; MP High/Low; PA Low/High; MA High/Low; Evade 10%/8; Move 3/4; Jump 3; Speed 10/9 | Staves, Poles, Hats, Clothes, Robes | Elemental-Spellcasting Monk."An assassin able to bend the laws of nature by speaking the words of forbidden Sky Mantra."
Elemental Damage(Lightning, Fire, Wind, Water, Earth), Debuffs(Blind, Confuse, Silence, Toad, Poison, Slow, Sleep). Unpredictable Effects. |
I hated these in FFT. Too unreliable to be useful. Potentially neat idea. Will see what can be done. |
Sorceror/Witch Cletienne Duroi, Valmafra Lenande |
Caster Damage (Ranged) + Healing |
HP Avg; MP High; PA Low; MA High; Evade 14%; Move 3; Jump 3; Speed 10 | Knives, Rods, Staves, poles, Hats, Clothes, Robes | Archmage/High Priest"A magick user with countless incantations at his command. His powerful spells make all those who oppose him suffer."
Holy/Flare/Gravity/UnHoly/Arise/ |
|
Squire | Mundane Damage (Close) + Buffs + Healing |
HP Avg; MP V.Low; PA Low; MA V.Low; Evade 5%; Move 4; Jump 3; Speed 8 | Knives, Swords, Axes, Flails, Hats, Clothes | Apprentice/Footsoldier "This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior."
Generalist Skillset |
Probably not suited to being a PC Class. |
Summoner | Caster Damage (Ranged), Buffs, Debuffs, Healing |
HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8 | Rods, Staves, Hats, Robes | Generalist Shaman"A warrior who may Summon the most powerful of spirits, the beings known as espers"
Expensive Big AOE Spells (Healing, Elemental Damage, Temporary HP, Reflect, Silence) |
|
Thief | Mundane Debuffs |
HP Avg; MP Low; PA Avg; MA Low; Evade 25%; Move 4; Jump 4; Speed 9 | Knives, Hats, Clothes | Thief "Warriors who can steal anything from anyone. Their skill is legendary."
Steals Enemy Gear Mid-Use, Charm |
Archer (Build)
- Type: Mundane
- Combat Role: Damage (Ranged)
- Stats: HP Avg; MP Low; PA Avg; MA Low; Ev 10%; Move 3; Jump 3; Speed 8
- Proficiencies: Bows, Crossbows, Hats, Clothes, Shields
- Concept: Ranged Soldier"Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage."
- Key Abilities: Aim, *Never Miss
Arithmetician
- Type: Caster
- Combat Role: Generalist Mage
- Stats: HP Low; MP Low; PA Low; MA Low; Ev 5%; Move 3; Jump 3; Speed 3
- Proficiencies: Poles, Tomes, Clothes, Robes
- Concept: Generalist Mage"A learned warrior who uses Arithmeticks to analyze natural phenomena and pinpoint magickal attacks."
- Comments: Arithmetician has *ALL* the spells and broken math-based unit targetting, in exchange for low damage multipliers, low speed, low HP, and low MP. If we include them, they will need to fill an altered niche.
Assassin (Build)
- Characters: Lettie, Celia
- Type: Mundane
- Combat Role: Damage (Close), Debuffs
- Stats: HP High; MP High; PA High; MA High; Evade 30%; Move 5; Jump 7; Speed 9
- Proficiencies: Katana, Ninjato, Hats, Clothes
- Concept: Assassin"A diabolical killer trained by an order of assassins to quickly dispatch enemies with Subdual Arts."
- Key Abilities: Stop, Charm, Dead, and Petrify
- Comments: The Only Assassins in FFT are boss characters. They're highly mobile and have very high stats. I'm envisioning this job as a sort of Ty Lee style Chi Blocking specialist
Astrologer
- Characters: Orran Durai
- Type: Caster
- Combat Role: Debuffs
- Stats: HP High; MP Low; PA Avg; MA Low; Evade 20%; Move 3; Jump 4; Speed 8
- Proficiencies: Tomes, Hats, Clothes, Robes
- Concept: Astrologer/Augur"A learned augur who uses Astrology to manipulate fate and sway the course of battle."
- Key Abilities: Stop, Immobilize, Disable
- Comments: Orran is the only Astrologer who shows up in the game, and only briefly. If we include this it will need expanding.
Bard
- Type: Caster
- Combat Role: Buffs + Healing
- Stats: HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Instruments, Hats, Clothes
- Concept: Support Bard"A warrior who uses his voice as a weapon. May use Bardsong to support his allies in battle."
- Key Abilities: Buffs and Recovery for all allies
Celebrant
- Characters: Zalmour, Bremondt
- Type: Caster
- Combat Role: Healing + Debuffs
- Stats: HP Avg; MP High; PA Low; MA High; Evade 9%; Move 4; Jump 3; Speed 7
- Proficiencies: Rods, Staves, Books, Poles, Hats, Clothes, Robes
- Concept: Bishop/Inquisitor"A powerful priest celebrant selected from scores of his peers. He will stop at nothing to hunt down and exterminate heretics."
- Key Abilities: Healing + Debuffs, Variant Priest
Chemist
- Type: Mundane
- Combat Role: Healing + Buffs
- Stats: HP Low; MP Avg; PA Low; MA Avg; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Knives, Guns, Hats, Clothes
- Concept: Chemist/Herbalist"An expert in the use of items to recover HP or remove vexing status ailments."
- Key Abilities: Ranged Buff through "potion" use
Cleric/Princess (Build)
- Characters: Ovelia, Alma
- Type: Caster
- Combat Role: Buffs
- Stats: HP Low/Avg; MP Avg/High; PA Avg; MA High/Avg; Evade 18%/24%/20%; Move 4; Jump 3; Speed 8/6
- Proficiencies: Staves, Hats, Clothes, Robes
- Concept: Abbot/Nun/Friar"A true believer in the divine power of the gods, using Holy Magick to protect loved ones"
- Key Abilities: Protection Spells, Removing Debuffs
Dancer
- Type: Caster
- Combat Role: Debuffs
- Stats: HP Low; MP V.Low; PA Low; MA Low; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Knives, Scarves, Hats, Clothes
- Concept: Attack Bard"A warrior who dances across the battlefield, garbed in colorful raiments."
- Key Abilities: Status Effects, ability damage, and damage that hits *all* enemies.
Dragonkin (Build)
- Characters: Reis Duelar
- Type: Caster
- Combat Role: Damage (Close), Buffs
- Stats: HP V.High; MP V.High; PA V.High; MA V.High; Evade 7%; Move 3; Jump 3; Speed 11
- Proficiencies: None
- Concept: Dragon-Mage"Human in appearance, but descended of dragons. The blood of the Holy Dragon flows in her veins."
- Key Abilities: Breath weapons + short range support magic, Talk to Beasts
Dragoon (Build)
- Type: Mundane
- Combat Role: Damage (Close)
- Stats: HP High; MP V. Low; PA High; MA V. Low; Evade 15%; Move 3; Jump 4; Speed 8
- Proficiencies: Polearms, Helmets, Armor, Robes
- Concept: Elite Lancers"A warrior who may make soaring Jump attacks even in full armor, the dragoon is also a master spearman."
- Key Abilities: Jump
Geomancer
- Type: Gish
- Combat Role: Damage (Ranged) + Debuffs
- Stats: HP High; MP High; PA High; MA High; Evade %10; Move 4; Jump 3; Speed 8
- Proficiencies: Swords, Axes, Hats, Clothes, Robes, Shields
- Concept: Terrain Mage"A warrior who uses Geomancy to control powers lying dormant in the natural terrain."
- Key Abilities: Nature Mage Terrain-based Attack+Debuff Combat Abilities.
Knight (Build)
- Characters: Isilud Tengille [With Jump], Milleuda Folles, Argath Thadalfus, Gragoroth Levigne, Gustav Margriff
- Type: Mundane
- Combat Role: Damage (Close) + Debuffs
- Stats: HP High; MP Avg; PA High; MA Avg; Evade 10%; Move 3; Jump 3; Speed 8
- Proficiencies: Swords, Knight Swords, Helmets, Armor, Robes, Shields
- Concept: Veteran Soldier, Ranked Officer "A brave and chivalrous warrior of unmatched skill. Uses a knight's sword to unleash the Arts of War."
- Key Abilities: Sunder and Ability Damage using your Weapons
Knight, Ark
- Characters: Zalbaag
- Type: Gish
- Combat Role: Damage (Close) + Debuffs
- Stats: HP High; MP High; PA High; MA High; Evade %10; Move 5; Jump 4; Speed 11
- Proficiencies: Swords, Knight Swords, Helmets, Armor, Robes, Shields
- Concept: Ability Damage Divine Knight"A warrior sworn to the service of the gods, using its Blade of Ruin to rend both body and soul."
- Key Abilities: PA/MA/MP/SP Damage
- Comments: Delita also has this Job title, but has the Temple Knight skillset. Ark Knight and Divine Knight are both Gish interpretations on the regular Knight, each having half the Knight Abilities, but as ranged magic skills.
Knight, Dark (Build)
- Characters: Goffard Gaffgarion
- Type: Gish
- Combat Role: Damage (Close)
- Stats: HP High; MP Avg; PA Avg; MA Avg; Evade %15; Move 3; Jump 3; Speed 7
- Proficiencies: Swords, Knight Swords, Axes, Flails, Helmets, Armor, Robes, Clothes, Shields
- Concept: Lifedrinking Mageknight"A fallen knight who has turned his back on the light of the gods. He leeches the souls of enemies with his Fell Sword."
- Key Abilities: HP & MP Absorption
Knight, Gryphon
- Characters: Beowulf Cadmus, Aliste Rosenheim
- Type: Gish
- Combat Role: Damage (Close) + Debuffs
- Stats: HP High; MP High; PA High; MA High; Evade 14%; Move 4; Jump 3; Speed 8
- Proficiencies: Knives, Swords, Knight Swords, Helmets, Armor, Robes, Shields
- Concept: Status Effect Gish Knight"A devout knight who defends the Church from heretics. Uses Spellblade techniques to strike down the enemy"
- Key Abilities: Pure Status Effect Spells
Knight, Holy
- Characters: Agrias Oaks, Delita Heiral (Ch2), Wiegraf Folles
- Type: Gish
- Combat Role: Damage (Close) + Debuffs
- Stats: HP High; MP High; PA High; MA High; Evade 25%; Move 3; Jump 3; Speed 6
- Proficiencies: Swords, Knight Swords, Helmets, Armor, Robes, Shields
- Concept: Paladin"Baptized in the divine light of the Church, the Holy Knight smites foes with powerful Holy Sword techniques."
"A pious knight clad in pure white armor. His untarnished soul enables him to wield a Holy Sword to smite enemies." - Key Abilities: Debuff AOE Strikes (Accurate, Small AOE, Short Ranged, Elemental Weapon Damage + Chance of Status Effect)
Knight, Rune
- Characters: Dycedarg Beoulve
- Type: Gish
- Combat Role: Damage (Close) +
- Stats: HP High; MP High; PA High; MA High; Evade 10%; Move 4; Jump 3; Speed 9
- Proficiencies: Swords, Knight Swords, Helmets, Armor, Robes, Shields
- Concept: Arcane Knight"An elite knight who wears armor inscribed with magick runes of ancient and mysterious power."
- Key Abilities: Defensive Magic Shield, Blast Spells, Debuff AOE Strikes
Knight, Temple
- Characters: Folmarv Tengille, Meliadoul Tengille, Loffrey Wodring, Delita Heiral (Late Game)
- Type: Gish
- Combat Role: Damage (Close) + Debuffs
- Stats: HP High; MP Low; PA High; MA Low; Evade 12%; Move 4; Jump 3; Speed 6
- Proficiencies: Swords, Knight Swords, Crossbows, Polearms, Helmets, Armor, Clothes, Robes, Shields
- Concept: Sunder Templar"A Knight versed in both scripture and sword, sworn to the service of the Gods."
- Key Abilities: Sunder Strikes
- Comments: Ark Knight and Divine Knight are both Gish interpretations on the regular Knight, each having half the Knight Abilities, but as ranged magic skills.
Machinist (Build)
- Characters: Mustadio Bunansa, Barich Fendsor
- Type: Mundane
- Combat Role: Damage (Ranged), Debuffs
- Stats: HP High; MP Low; PA Low; MA Low; Evade 18%; Move 3; Jump 4; Speed 10
- Proficiencies: Guns, Hats, Clothes
- Concept: Called-Shot/Debuff Marksman "An engineer working to revive lost technologies, capable of firing guns highly accurately with the Aimed Shot ability."
- Key Abilities: Immobilize/Disable/Petrify Ranged Attacks
- Comments: Low PA and MA is irrelevant to guns in FFT, which are based on nothing but the Gun's WP score.
Mage, Black (Build)
- Type: Caster
- Combat Role: Damage (Ranged) + Debuffs
- Stats: HP Low; MP High; PA Avg; MA Avg; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Rods, Hats, Clothes, Robes
- Concept: Blaster Mage "A warrior who uses Black Magicks to channel elemental powers into powerful offensive spells."
- Key Abilities: Attack Magic, Mostly Evocation
Mage, Red
- Type: Gish
- Combat Role: Damage (Melee) + Damage (Ranged), Healing, Protection
- Stats: HP Low; MP High; PA Low; MA High; Evade 5%; Move 4; Jump 2; Speed 8
- Proficiencies: Knives, Rapiers, Hats, Clothes
- Concept: Black/White Mage Gish."The Red Mage commands not only white and black magicks, but also those uniquely her own."
- Key Abilities: Blasting, Healing, Protection, Silence.
- Comments: FFTA2 Class, not FFT:WoTL Class, but it's a classic, its absence in FFT was noted, and it doesn't clash with the lore, so it's in the list as a maybe.
Mage, Time
- Type: Caster
- Combat Role: Buffs, Debuffs
- Stats: HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Staves, Hats, Clothes, Robes
- Concept: Time & Space Mage "The Time Mage controls time and space. This sorcerer toys with the laws of the universe."
- Key Abilities: Haste/Slow/Stop/Don'tMove/Gravity/Float/Reflect. Move Via Teleport.
Mage, White (Build)
- Type: Caster
- Combat Role: Healing
- Stats: HP Low; MP High; PA Avg; MA High; Evade 5%; Move 3; Jump 3; Speed 9
- Proficiencies: Staves, Hats, Clothes, Robes
- Concept: Priest "A warrior who taps into the powers of the divine, using White Magicks to cast spells of recovery and protection."
- Key Abilities: Healing, "Raising", Removing Debuffs, and Protective Spells.
Mediator/Orator (Build)
- Type: Caster?
- Debuffs
- Stats: HP Low; MP Low; PA Low; MA Average; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Guns, Knives, Hats, Clothes, Robes
- Concept: Diplomat"A warrior who participates in battle using Speechcraft. Words, rather than swords, are the orator's weapons."
- Key Abilities: Diplomacy, Brave/Faith +/-, Stun, Berserk, Sleep, Negotiate
- Comments: Attacks using guns (which are stat-independent in FFT), and speechcraft (which doesnt do "damage")
Monk (Build)
- Type: Gish
- Combat Role: Damage (Close) + Healing
- Stats: HP High; MP Low; PA High; MA Avg; Evade 20%; Move 3; Jump 4; Speed 9
- Proficiencies: Clothes
- Concept: Wuxia Monk "A warrior, devoted to physical training, whose unarmed attacks are deadly. May use Martial Arts."
- Key Abilities: Mystic Kung Fu (Aurablast, Shockwave, Doom Fist) + Burst remove debuffs, AOE heal, and revive fallen allies.
Mystic (Build)
- Type: Caster
- Combat Role: Debuffs
- Stats: HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Poles, Rods, Staves, Books, Hats, Clothes, Robes
- Concept: Taoist Mystic "A warrior who uses the Mystic Arts to bend the forces of the cosmos to his or her will."
- Key Abilities: "Curses"(Blind, Undead, Silence, Berserk, Fear, Confusion, Paralyze, Sleep, Petrify), Remove Buffs, HP/MP Drain
Ninja (Build)
- Type: Mundane
- Combat Role: Damage (Close) + Damage (Ranged)
- Stats: HP Low; MP Low; PA High; MA Avg; Evade 30%; Move 4; Jump 4; Speed 10
- Proficiencies: Knives, Ninjato, Flails, Shuriken, Bombs, Hats, Clothes
- Concept: Fantasy Ninja "A warrior who uses stealth to be all but invisible. The ninja may also Throw weapons at faraway enemies."
- Key Abilities: Dual Wield, Dodge AC, Ninja Vanish.
Samurai
- Characters: Marquis Messam Elmdore de Limberry
- Type: Gish
- Combat Role: Damage (Close) + Buff + Debuffs
- Stats: HP Low; MP High; PA High; MA Avg; Evade 20%; Move 3; Jump 3; Speed 8
- Proficiencies: Katanas, Helmets, Armor, Robes
- Concept: Burst AOE Mageknight"Following a warrior ethic from a foreign land, the samurai uses Iaido techniques to attack with his or her katana."
- Key Abilities: Burst AOE magic. Damage, MP Damage, Debuffs(Slow, Confuse, Doom), Buffs (Protect, Shell, Regen, Haste)
SkySeer/NetherSeer
- Characters: Rapha & Marach Galthena
- Type: Gish
- Combat Role: Damage (Ranged), Debuffs
- Stats: HP Low/High; MP High/Low; PA Low/High; MA High/Low; Evade 10%/8; Move 3/4; Jump 3; Speed 10/9
- Proficiencies: Staves, Poles, Hats, Clothes, Robes
- Concept: Elemental-Spellcasting Monk."An assassin able to bend the laws of nature by speaking the words of forbidden Sky Mantra."
- Key Abilities: Elemental Damage(Lightning, Fire, Wind, Water, Earth), Debuffs(Blind, Confuse, Silence, Toad, Poison, Slow, Sleep). Unpredictable Effects.
- Comments: I hated these in FFT. Too unreliable to be useful. Potentially neat idea. Will see what can be done.
Sorceror/Witch
- Characters: Cletienne Duroi, Valmafra Lenande
- Type: Caster
- Combat Role: Damage (Ranged) + Healing
- Stats: HP Avg; MP High; PA Low; MA High; Evade 14%; Move 3; Jump 3; Speed 10
- Proficiencies: Knives, Rods, Staves, poles, Hats, Clothes, Robes
- Concept: Archmage/High Priest"A magick user with countless incantations at his command. His powerful spells make all those who oppose him suffer."
- Key Abilities: Holy/Flare/Gravity/UnHoly/Arise/
Squire
- Type: Mundane
- Combat Role: Damage (Close) + Buffs + Healing
- Stats: HP Avg; MP V.Low; PA Low; MA V.Low; Evade 5%; Move 4; Jump 3; Speed 8
- Proficiencies: Knives, Swords, Axes, Flails, Hats, Clothes
- Concept: Apprentice/Footsoldier "This job serves as the foundation for all others, forming the first step on the road to becoming a legendary warrior."
- Key Abilities: Generalist Skillset
- Comments: Probably not suited to being a PC Class.
Summoner
- Type: Caster
- Combat Role: Damage (Ranged), Buffs, Debuffs, Healing
- Stats: HP Low; MP High; PA Low; MA High; Evade 5%; Move 3; Jump 3; Speed 8
- Proficiencies: Rods, Staves, Hats, Robes
- Concept: Generalist Shaman"A warrior who may Summon the most powerful of spirits, the beings known as espers"
- Key Abilities: Expensive Big AOE Spells (Healing, Elemental Damage, Temporary HP, Reflect, Silence)
Thief
- Type: Mundane
- Combat Role: Debuffs
- Stats: HP Avg; MP Low; PA Avg; MA Low; Evade 25%; Move 4; Jump 4; Speed 9
- Proficiencies: Knives, Hats, Clothes
- Concept: Thief "Warriors who can steal anything from anyone. Their skill is legendary."
- Key Abilities: Steals Enemy Gear Mid-Use, Charm
Conclusion
So, that's all 33 of the distinct Jobs from FFT, plus Red Mage From FFTA2. Conclusions:
- Specificity
- FFT Jobs are much more specific than D&D5e Classes, as I knew.
- I expect when I map these to D&D 5e Classes, each class will more or less map onto one or two suitable archetypes.
- Names
- There are so many misleading names for Skills and Jobs in FFT. Holy Crap. Seriously. Terrible Translations.
- Traditional FF Summoners (like in FFT) are really more spirit Shaman types calling on powerful spirits, and not summoners at all.
- GISH
- There are a lot of types of spellcasting warriors.
- Several types of Paladin/Eldritch Knight/Whatever will be inevitable, but I sort of expected that.
- Priests
- There's several different types of holy mage types.
Join me next time to see how I start to match the Jobs to 5e Classes/Archetypes, and read my review from combing through all the published 5e classes to determine what other ones are a good fit for an FFT style world.
Hawkwinter
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