Sunday 25 June 2017

FFT - Spells Assessment 1

FFT - Spells Assessment 1

Premise

So, I'm going to go through all the spells (at least the ones in the PHB, we'll see about other sources) and determining which ones are appropriate or inappropriate for a War of the Lions style campaign. Why? Having a blacklist of spells and types of effects will be useful in determining what can be allowed, as well as what to include in homebrew Jobs/Classes/what have you. The overall magic level of FFT is lower than D&D, so stuff is going to get cut. That said, there's also going to be effects and spell types that are widespread and appreciated in FFT that D&D lacks, but that's probably a subject for another post.

Player's Handbook

Lv 0

All Clear

Acid Splash, Blade Ward, Chill Touch, Dancing Lights, Fire Bolt, Friends, Guidance, Light, Mage Hand, Mending, Minor Illusion, Poison Spray, Produce Flame, Ray of Frost, Resistance, Sacred Flame, Shillelagh, Shocking Grasp, Spare the Dying (Maybe shouldnt be a cantrip anymore), Thaumaturgy, Thorn Whip, True Strike, Vicious Mockery

Rejected

Eldritch Blast (Way better than the other damage cantrips, unless you have a LOT of DR), Message (Communications)

Maybe

Druidcraft

Lv 1

All Clear

Animal Friendship, Armor of Agathys, Arms of Hadar (Burst!), Bless, Burning Hands, Charm Person, Chromatic Orb, Color Spray, Command, Compelled Duel, Cure Wounds, Disguise Self, Dissonant Whispers, Divine Favor, Ensnaring Strike, Entangle, Expeditious Retreat, Faerie Fire, False Life, Feather Fall, Find Familiar, Fog Cloud, Grease, Guiding Bolt, Hail of Thorns, Healing Word, Hellish Rebuke, Heroism, Hex, Inflict Wounds, Jump, Longstrider, Mage Armor, Magic Missile, Protection from Evil and Good, Ray of Sickness, Sanctuary, Searing Smite, Shield, Shield of Faith, Silent Image, Sleep, Speak with Animals, Tasha's Hideous Laughter, Tenser's Floating Disk, Thunderous Smite, Witch Bolt, Wrathful Smite

Rejected

Comprehend Languages (Ancient Mysteries), Create or Destroy Water, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Goodberry, Identify, Illusory Script, Purify Food and Drink, Unseen Servant,

Maybe

Alarm (Mental Alarm is inappropriate)

Lv 2

All Clear

Aid, Alter Self, Arcane Lock, Augury, Barkskin, Beast Sense, Blindness, Deafness, Blur, Branding Smite, Calm Emotions, Cloud of Daggers, Cordon of Arrows, Crown of Madness, Darkness, Darkvision, Enhance Ability, Enlarge/Reduce, Enthrall, Find Steed, Flame Blade, Flaming Sphere, Gentle Repose, Heat Metal, Hold Person, Invisibility, Lesser Restoration, Levitate, Locate Animals or Plants, Magic Mouth, Magic Weapon, Melf's Acid Arrow, Mirror Image, Misty Step, Pass Without Trace, Phantasmal Force, Protection from Poison, Ray of Enfeeblement, Scorching Ray, See Invisibility, Shatter, Silence, Spiritual Weapon, Suggestion, Warding Bond, Web

Rejected

Animal Messenger, Continual Flame, Detect Thoughts, Find Traps, Knock, Locate Object, Moonbeam, Nystul's Magic Aura, Rope Trick, Zone of Truth

Maybe

Prayer of Healing (No chance of wrong targets?), Spider Climb

Conclusion

So, I somewhat underestimated how long going through all of these spells would take. It's going to take a couple of posts to get through all of these, but that's okay.

A lot of the spells that are a bad fit, are to do with divination and communications. A few also have to do with necessities like food and water.

I suspect the PHB will take another 1-2 posts, and then the other sources will be much quicker. I may do some back and forth in the meantime. It'll make things more interesting if it's not all Jobs all the time until they're finished.

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